A table of friends, a world of endless horizons, and a party that has never once said “maybe we shouldn’t.”
The Show
Consider this your summons: You Can Certainly Try is an actual play Dungeons & Dragons podcast with real dice, good friends, and campaigns that swing from ridiculous to legendary in a single roll. The circle is already lit. All you have to do is answer.
Every campaign is a complete story with a real beginning and a real ending. Pick one, start at episode one, and enjoy the whole ride.

Real characters, real consequences, edited with respect for your time. The dice write the twists. We make sure every episode earns its runtime.

Every campaign stands on its own. No wiki, no recaps of recaps. Episode one always means episode one.

Every campaign unfolds somewhere built at our table, starting with the Kindled World and a first voyage called The Moonward.
First Campaign
A Kindled World Campaign
Set in the Kindled World, a world shaped by gods and remade by mortals.
Across the sea lies a continent that appears on no map: moon-marked forests, roads nobody remembers building, and powers far older than the ambitions arriving to meet them. At its edge stands Hearthfall, a brand-new settlement holding a lantern up against a very big unknown. That's where this story begins. Where it goes is up to the table. And out there, the world remembers what you do.
First episodes coming soon
The Vault
Nothing's for sale yet, but the vault is filling. Here's what's being forged for when the show gets rolling.
Behind-the-table extras and early everything, for the people who want more.
The Kindled World, bound and beautiful.
The systems and adventures from our table, ready for yours.
Shirts, dice, and other critical hits.
Stay Posted
Episode drops, campaign news, and first dibs on everything from the vault. Unsubscribe anytime.
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